PUBLICATION

Latest(2024)

  • [Journal Paper] Fan, M*, Wu, Y, Fan, J, Cui, X., Lin, S (2023). CharacterAlive: Designing and Evaluating a Tangible System to Support Children’s Chinese Radical and Character Learning. International Journal of Human–Computer Interaction, 1-17. (SCI & SSCI & EI) DOI: https://doi.org/10.1080/10447318.2024.2313922
  • [Conference Paper] Fan, M.*, Cui, X., Hao, J., Ye, R., Ma, W., Tong, X., Li, M. (May 11-16, 2024). StoryPrompt: Exploring the Design Space of an AI-Empowered Creative Storytelling System for Elementary Children. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’24), ACM Press, Honolulu, HI, US, 1-10.  DOI: https://doi.org/10.1145/3613905.3651118
  • [Conference Paper] Li, R., Miao, B. Jiang, M., Fan, M.*. Designing a Serious Game with Natural Interaction to Support the Learning of Chinese Sign Language and Deaf Culture. In Proceedings of HCI International 2024 (HCII’24), June 29- July 4, 2024, Washington, DC, US. 1-20. (Invited Paper and Accepted)

Recent Three Years(2020-2023)

  • [Conference Paper] Xiuqi Zhu, Min Fan, Zhuohao Wu, Jiayi Lu, and Yukai Liu. Co-Space: A Tangible System Supporting Social Attention and Social Behavioral Development through Embodied Play for Children with Autism Spectrum Disorder. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (IDC ’23). ACM, New York, NY, USA, 608–613. DOI: https://doi.org/10.1145/3585088.3593911
  • [Conference Paper] Min Fan, Xin Tong, Zikai Alex Wen, Ozge Nilay Yalcin, Lawrence H Kim, Zhuohao Wu, and Laura Benton. Designing AI Interfaces for Children with Special Needs in Educational Contexts. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (IDC ’23). ACM, New York, NY, USA, 801–803. DOI: https://doi.org/10.1145/3585088.3593911
  • [Conference Paper] Hongni Ye, Tong Wu, Lawrence H Kim, Min Fan, and Xin Tong. WooGu: Exploring an Embodied Tangible User Interface for Supporting Children to Learn Farm-to-Table Food Knowledge. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (IDC ’23). ACM, New York, NY, USA, 681–687.  DOI: https://doi.org/10.1145/3585088.3593876
  • [Journal Article] Jiazhou Wu; Min Fan; Liyan Sheng; Guoyu Sun. Exploring the design space of virtual tutors for children with autism spectrum disorder. Education and Information Technologies. (SSCI)  DOI: https://doi.org/10.1007/s10639-023-11838-x
  • [Journal Article] Wenchen GuoShucheng LiZixun ZhangZhirui ChenKuoHsiang ChangSu Wang. A “magic world” for children: Design and development of a serious game to improve spatial ability. Computer Animation and Virtual Worlds, 2023; 34(3): e2181. (SCI & EI)  DOI: https://doi.org/10.1002/cav.2181
  • [Journal Article] Fan, M.*, Alissa A.N., Zhicong Lu. The Use of Short-Video Mobile Apps in Early Childhood: a Case Study of Parental Perspectives in China. Early Years, 1-15.
  • [Journal Article] Jin, S. Fan, M.*, Kair, A. Immersive Spring Morning in the Han Palace: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop. International Journal of Human-Computer Interaction, 2021, 1-14
  • [Journal Article] Fan, M.*, Antle, A.N., Warren, J. Augmented Reality for Early Language Learning: A Systematic Review of AR Application Design, Instructional Strategies, and Evaluation Outcomes. Journal of Educational Computing Research.2020;58(6):1059-1100.
  • [Conference Paper] Fan, M.*, Antle, A.N. An English Language Learning Study with Rural Chinese Children Using an Augmented Reality AppProceedings of Conference on Interaction Design and Children (IDC’20), ACM Press, London, UK, June 21-24, 2020, 385-397. 
  • [Conference Paper] Jin, S., Fan, M.*, Wang Y., Liu Q. Reconstructing Traditional Chinese Paintings with Immersive Virtual Reality. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI’ EA 20), ACM Press, April 25–30, 2020, Honolulu, HI, USA. LBW029, 1-8.

Before 2020

  • [Journal Article] Fan, M.*, Antle, A.N., Maureen, H. Neustaedter, C. Evaluating PhonoBlocks: A Tangible System Supported for Young English Language Learners. International Journal Child-Computer Interaction.18 (2018), 67-78.
  • [Conference Paper] Fan, M.*, Antle, A.N., Maureen, H. Neustaedter, C. Cramer, E.S. Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell. In Proceedings of Conference on Human Factors in Computing Systems (CHI ‘17), ACM Press, Denver, USA, May 6-11, 2017, 1805-1816. (Top 5% Honorable Mention Award)
  • [Conference Paper] Fan, M.*, Antle, A.N., Cramer, S. Emily. Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for Children. In Proceedings of Conference on Interaction Design for Children (IDC ‘16), ACM Press, Manchester, UK, June 21-24, 2016, 102-112.
  • [Conference Paper] Fan, M.*, Antle, A.N., Neustaedter, C. and Wise, A.F. Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity. In Proceedings of International Conference on Supporting Group (Group ’14), ACM Press, Sanibel Island, FL, USA, November 9-12, 2014, 81-90.
  • [Conference Paper] Cramer, E.S., Antle, A.N., Fan, M. The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children’s Spelling in a Tangible Software System. In Proceedings of Conference on Interaction Design for Children (IDC ‘16), ACM Press, Manchester, UK, June 21-24, 2016,473-485.
  • [Conference Paper] Cramer, E.S., Antle, A.N., Fan, M. Colouring the Path from Instruction to Practice: Perspectives on Software for Struggling Readers. In Proceedings of Conference on Interaction Design for Children (IDC ‘15), ACM Press, Medford, MA, USA, June 21-25, 2015, 331-334.
  • [Conference Paper] Wise, A.F., Antle, A.N., Warren, J., May, A., Fan, M.and Macaranas, A. What Kind of World Do You Want to Live in?: Positive Interdependence and Collaborative Processes in the Land-use Planning Game YouTopia. In Proceedings of Conference on Computer Supported Collaborative Learning (CSCL ‘15), ISLS Press, Gothenburg, Sweden, June 7-11, 2015, 236-243.
  • [Conference Paper] Fan, M.*, Fan, J., Antle, A.N., Jin, S., Character Alive: A Tangible Reading and Writing System for Chinese Children At-risk for Dyslexia. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’19), ACM Press, Glasgow, Scotland, UK, May 4-9, 2019, LBW113, 1-6.
  • [Conference Paper] Fan, M.*, Antle, A.N., Cramer, S. Emily. Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. In Proceedings of Conference on Tangible, Embodied and Embedded Interaction (TEI’16), ACM Press, Eindhoven, the Netherlands, February 14-17, 2016, 690-692.
  • [Conference Paper] Fan, M.*, Antle, A.N., Sarker, S. From Tangible to Augmented Reality: Designing a PhonoBlocks Reading System Using Everyday Technologies. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI’ EA 18), ACM Press, Montreal, April 21-16, 2018, LBW555, 1-4.[Conference Paper]
  • [Conference Paper] Fan, M.*, Baishya, U., Mclaren, E., Antle, A.N., Sarker, S., Vincent, A. Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI’ EA 18), ACM Press, Montreal, April 21-16, 2018, LBW056, 1-4.
  • [Conference Paper] Fan, M.*, Fan, J., Jin, S., Antle, A.N., Pasquier, P. EmoStory: A Game-based System Supporting Children’s Emotional Development. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI’ EA 18), ACM Press, Montreal, April 21-16, 2018, LBW058, 1-4.
  • [Conference Paper] Fan, M.*, Jin, S., Antle, A.N. Designing Colour and Materials in Tangible Reading Products for Foreign Language Learners of English. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI’ EA 18), ACM Press, Montreal, April 21-16, 2018, LBW526, 1-4.
  • [Conference Paper] Fan, M.*, Antle, A.N. Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children. In Proceedings of Conference on Tangible, Embodied and Embedded Interaction (TEI’15), ACM Press, Stanford, CA, USA, January 16-19, 2015, 673-678.
  • [Conference Paper]Fan, M.*, Antle, A.N., Wakkary, R. Situated Action as a Theoretical Lens: A Contextual Analysis of a Collaborative Tabletop Activity. Accepted to workshop presentation: From Research to Design: Challenges of Qualitative Data Representation and Interpretation in HCI. In Proceedings of BCS HCI 2013 – The Internet of Things XXVII, Uxbridge, UK, September 9-13, 2013.
  • [Conference Paper] Antle, A.N., Fan, M.*, Cramer, E.S. PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read. In Proceedings of Conference on Tangible, Embodied and Embedded Interaction (TEI’15), ACM Press, Stanford, CA, USA, January 16-19, 2015, 533-538.
  • [Conference Paper] Antle, A.N., Wise, A.F., Willis, A., Tan, P. Nowroozi, S., Eckersley, R., Fan, M., Warren, J. Youtopia: A Collaborative, Tangible, Multi-touch, Sustainability Learning Activity. In Proceedings of Conference on Interaction Design for Children (IDC ’13), ACM Press, New York City, USA, June 24-27, 2013, 565-568.
  • [Conference Paper] Wise, A.F., Willis, A., Tan, P. Nowroozi, S., Eckersley, R., Fan, M., Warren, J. Youtopia: A Collaborative, Tangible, Multi-touch, Sustainability Learning Activity. Poster and Demo: GRAND 2013. Toronto, Canada, May 2013, 13-17.
  • [Conference Paper] Antle, A.N., Warren, J., Matkin, B.B., Fan, M., Cramer, E.S. Designing Tangibles for Children: One Day Hands-on Workshop. In Proceedings of Conference on Tangible, Embodied and Embedded Interaction (TEI’16), ACM Press, Eindhoven, the Netherlands, February 14-17, 2016, 750-752.
  • [Conference Paper] Antle, A.N., Warren, J., Cramer, E.S., Fan, M., Matkin, B.B. Designing Tangibles for Children: One Day Hands-on Workshop. In Proceedings of Conference on Interaction Design for Children (IDC ‘16), ACM Press, Manchester, UK, June 21-24, 2016, 727-730.
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